Games - Off The Page Games


Off the Page Games will focus on fun and innovative games that are based on comic books. We’re specifically focused on creator-owned comic books as there are so many amazing stories out there that would make equally amazing board games.


Working from the shadows, MIND MGMT (Mind Management) once used their psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely and MIND MGMT is now rotting from the inside. To tighten their iron grip on the world stage, MIND MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that MIND MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent MIND MGMT from achieving their nefarious goals.

In this game, one player controls the Recruiter for MIND MGMT – they must scour the city for new recruits. They move around on a secret board, trying to visit as many locations that match one their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop the Recruiter before it’s too late! They can ask the Recruiter if they have ever been on a location that contains one of the features matching one on the location the rogue agent is on now. If the Recruiter has been on one, they place a Step token on that location on the board. If a rogue agent lands on a location with a Step token, they can use their action to reveal it, and the Recruiter indicates when they were there. Rogue agents can use dry-erase Mental Note tokens to keep track of all the information they’re given. Even when the Recruiter answers “NO” to a question, that means that they’ve never been on a location with that feature (and there are always 5 location with each feature).
The Recruiter wins by either collecting 12 recruits or by lasting 16 turns. The rogue agents can win only be capturing the Recruiter, which they do when they believe they’re on the same location as the Recruiter.

“MIND MGMT is my favourite hidden movement game of all time!” – Richard Ham, Rahdo Runs Through