
Will the cold and calculating Grendel secure his grip after the so-called “Seaboard Massacre” or will the Mob rise up and take back what was theirs? Will Argent, the tireless hunter, finally corner his prey or will the Police put an end to this rampant crime spree?

Amazing features:
- Each of the 4 factions plays entirely different: Dice allocation, Chit pull, Push your luck, and Rondel!
- Never-before-seen towers with a built-in see-saw! Players add tokens of varying weight until it causes the see-saw to tip!
- New art from the fantastic Matt Wagner!
- Any factions can play against each other in a 2, 3, or 4 player game!
Players: 2-4
Ages: 14+
Time: 30 minutes per player
Game Design: Alara Cameron and Sen-Foong Lim
Art: Matt Wagner & Others
Graphic Design: Sebastian Koziner


Play as one of 4 factions, each with their own asymmetric play styles:




Grendel plays a chit-pull game as he moves around placing Fear tokens in as many spaces as possible.
Argent plays a push-your-luck mechanic as he places Ambush tokens while trying to punch Grendel.
The Mob plays a dice allocation game as they flood the board with grunts and need to get 2 different pieces of theirs in each space to score.
The Police play a rondel game as they add their own grunts to the board, arrest other people’s tokens and grunts, and try to have more of their pieces in each space.
GRENDEL and all featured characters are © and TM – Matt Wagner