Leaving a trail of blood and corpses, Grendel has executed the leaders of the 23 most powerful crime families in the US. While Grendel now dominates the criminal underworld, the assassin’s series of coordinated attacks has also, predictably, created a power vacuum. Now, some upstarts think that New York City–the crown jewel of the East Coast–is up for grabs. Grendel needs to set things straight but wherever he goes, the werewolf, Argent, is soon to follow.

Will the cold and calculating Grendel secure his grip after the so-called “Seaboard Massacre” or will the Mob rise up and take back what was theirs? Will Argent, the tireless hunter, finally corner his prey or will the Police put an end to this rampant crime spree?

 

Fight for control of the city as one of the four factions, each playing differently than the other. Focus your aggression, knowing that power and, ultimately, victory hang in the balance. Weigh your decisions carefully as each one could tip the scales in your favor.

Amazing features:

  • Each of the 4 factions plays entirely different: Dice allocation, Chit pull, Push your luck, and Rondel!
  • Never-before-seen towers with a built-in see-saw! Players add tokens of varying weight until it causes the see-saw to tip! 
  • New art from the fantastic Matt Wagner!
  • Any factions can play against each other in a 2, 3, or 4 player game!

Players: 2-4
Ages: 14+
Time: 30 minutes per player
Game Design: Alara Cameron and Sen-Foong Lim
Art: Matt Wagner & Others
Graphic Design: Sebastian Koziner

The game comes with 3 buildings that have internal see-saws. Players drop in tokens of different weights into each building. After a varying amount of tokens are dropped, the billboard sticking out of the top of the building, will drop! Empty out the building to see how much Aggression each player added to this building. The player who caused it to tip gets to go first in the Mayhem Phase!

Play as one of 4 factions, each with their own asymmetric play styles:

Grendel plays a chit-pull game as he moves around placing Fear tokens in as many spaces as possible.

Argent plays a push-your-luck mechanic as he places Ambush tokens while trying to punch Grendel.

The Mob plays a dice allocation game as they flood the board with grunts and need to get 2 different pieces of theirs in each space to score.

The Police play a rondel game as they add their own grunts to the board, arrest other people’s tokens and grunts, and try to have more of their pieces in each space.

GRENDEL and all featured characters are © and TM – Matt Wagner